MCP for Unity Pro
A downloadable tool for Windows, macOS, and Linux
Buy Now$5.00 USD or more
280+ AI Tools for Unity Game Development
Unity MCP Pro is an MCP server + Unity plugin that connects Claude, Cursor, and any MCP-compatible AI assistant directly to your Unity editor via WebSocket. Every operation supports full Undo/Redo.
AI Assistant ←—MCP—→ Node.js Server ←—WebSocket—→ Unity Editor Plugin (C#)
What's New in v1.1.0
- 280+ tools across 50 categories (up from 147)
- Unity 6 full compatibility — fixed all deprecated APIs
- Server Setup window — configure MCP server and IDE from within Unity
- New Input System support — Canvas auto-configures InputSystemUIInputModule
- 26 new tool categories — 2D, Timeline, Spline, ECS, Netcode, XR, Profiler, Shader Graph, and more
50 Tool Categories
| Project (7) | project info, asset search, search in files |
| Scene (6) | create/open/save scene, play/stop |
| GameObject (11) | add/delete/rename, components, transform |
| Script (6) | create/edit/attach scripts, compilation errors |
| Editor (5) | console logs, refresh, execute menu item |
| Prefab (6) | create, instantiate, apply/revert overrides, unpack |
| Material & Shader (6) | create material, get/set properties, shaders |
| Physics (6) | colliders, rigidbodies, raycasts, joints |
| Lighting (5) | lights, skybox, bake lighting, reflection probes |
| Animation (12) | clips, keyframes, controllers, transitions, rigging |
| UI (6) | canvas, elements, rect transform, text, images |
| Audio (5) | audio sources, clips, mixer |
| Particle (5) | particle systems, modules, sub-emitters |
| Navigation (5) | NavMesh baking, agents, obstacles |
| Terrain (4) | create terrain, heightmaps, layers, trees |
| Build Pipeline (5) | build settings, build player, scripting defines |
| Batch Operations (6) | rename, set layer/tag/static, batch execute |
| Package Manager (6) | list/add/remove/search packages |
| Analysis (10) | missing references, unused assets, memory, script analysis |
| Debug (5) | runtime inspection, method calls, debug log injection |
| Input Simulation (8) | simulate key/mouse/axis, recording/replay |
| Screenshot (4) | editor/game screenshots, visual comparison |
| Runtime (7) | execute C# scripts, find UI elements, monitor properties |
| Testing (6) | run tests, test scenarios, assertions, stress test |
| — New in v1.1.0 — | |
| 2D Tools (6) | 2D colliders, tilemaps, sprite renderers, 2D physics |
| Controller (4) | FPS, TPS, platformer, character controllers |
| Environment (6) | wind zones, fog, weather system, volumes |
| Timeline (5) | create timeline, add tracks/clips, bind objects |
| Optimization (7) | LOD groups, mesh optimization, draw call analysis |
| Camera / Cinemachine (6) | cinemachine cameras, follow, camera paths |
| Post-Processing (5) | volume profiles, effects, URP post-processing |
| AI Tools (4) | AI agents, state machines, patrol routes |
| Game Systems (5) | health, inventory, spawn, dialogue, interaction |
| Shader Graph (5) | create/edit shader graphs, add/connect nodes |
| Visual Scripting (5) | visual scripts, nodes, connections, variables |
| Profiler (4) | profiler data, capture, frame analysis |
| Import Settings (5) | texture/model/audio import, presets |
| Spline (5) | create splines, knots, extrude mesh |
| Multi-Scene (4) | additive loading, active scene, unload |
| Scene View (4) | camera control, alignment, frame objects |
| Playthrough (4) | automated playthrough scenarios |
| Benchmark (4) | performance profiling, comparison |
| Watch (3) | live property monitoring |
| Addressables (5) | groups, addresses, build addressables |
| Localization (4) | string tables, locale entries |
| Custom Editor (4) | inspectors, property drawers, editor windows |
| Undo (3) | undo history, perform undo/redo |
| Rigging (4) | rig constraints, IK, avatar masks |
| ECS / DOTS (4) | ECS components, systems, authoring |
| Netcode (4) | network manager, network objects, behaviours |
| XR / VR (4) | XR setup, interactables, controllers |
What's Included
- Unity C# Plugin — drop into your Assets/ folder (or install via UPM)
- MCP Server — pre-built Node.js server (TypeScript source included)
- Server Setup window — configure everything from within Unity
- Installation guide — step-by-step setup for Claude Code, Cursor, VS Code, Windsurf
Requirements
- Unity 2021.3 LTS or later (Unity 6 fully compatible)
- Node.js 18+
- Any MCP-compatible AI client
Quick Start
- Copy
plugin/into your Unity project'sAssets/folder - Open Window → Unity MCP Pro → Server Setup
- Click Install Dependencies and copy the IDE config
- Open Unity — the connection is automatic
Links
Purchase
Buy Now$5.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
unity-mcp-pro-v1.0.0.zip 201 kB
unity-mcp-pro-v1.1.0.zip 407 kB
unity-mcp-pro-v1.1.1.zip 407 kB
unity-mcp-pro-v1.2.0.zip 487 kB
unity-mcp-pro-v1.2.1.zip 548 kB
unity-mcp-pro-v1.3.0.zip 412 kB
unity-mcp-pro-v1.3.1.zip 415 kB